Abstract
Learning-by-doing is an educational theory which establishes that the students learn in a more effective way if they are involved in experiences of the real world instead of passively listening. In the HCI course of the Master Program in Informatics, of the Pontifical Catholic University of Peru, the professors proposed the active-learning approach for the teaching of several topics related to HCI such as usability, user-centered design, human factors, accessibility, ergonomics and internationalization that are nowadays relevant concepts for the design process of graphical user interfaces. For this purpose, we received the committed collaboration of a local financial entity, the BBVA Continental Bank, which voluntarily agreed to establish a set of requirements for the design of GUIs that support the implementation of new features in ATMs. This proposed exercise has allowed the students to apply what they learned in real work situations, and to consolidate the discussed concepts from practice.
Original language | English |
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Title of host publication | Advances in Human Factors in Training, Education, and Learning Sciences - Proceedings of the AHFE 2019 International Conference on Human Factors in Training, Education, and Learning Sciences |
Editors | Salman Nazir, Tareq Ahram, Waldemar Karwowski |
Publisher | Springer Verlag |
Pages | 131-142 |
Number of pages | 12 |
ISBN (Print) | 9783030201340 |
DOIs | |
State | Published - 2020 |
Event | AHFE International Conference on Human Factors in Training, Education, and Learning Sciences, 2019 - Washington D.C., United States Duration: 24 Jul 2019 → 28 Jul 2019 |
Publication series
Name | Advances in Intelligent Systems and Computing |
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Volume | 963 |
ISSN (Print) | 2194-5357 |
ISSN (Electronic) | 2194-5365 |
Conference
Conference | AHFE International Conference on Human Factors in Training, Education, and Learning Sciences, 2019 |
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Country/Territory | United States |
City | Washington D.C. |
Period | 24/07/19 → 28/07/19 |
Bibliographical note
Publisher Copyright:© 2020, Springer Nature Switzerland AG.
Keywords
- Education
- Human-Computer Interaction
- Software Engineering
- Software development process
- User Experience